The game proved to be great fun. A five thrown allowed another
counter started out, and all other throws meant movements of the
counters. A counter on a "Safety Spot" was secure against
invaders, but on an unprotected square one might be sent back
"Home" to start all over again.
Of course the great central square was the goal, and there
refreshing lemonade or iced tea awaited the "Counters." Many were
the amusing exigencies. Daisy had just triumphantly put out her
last counter when two others were returned ignominiously "Home."
Counters chatted affably with other counters who chanced to be on
adjoining squares, or gleefully sent them home, as they invaded
the same square.
Patty stood comfortably on a "Safety Spot," with Captain Sayre on
the next space but one.
"This is a great game," said she. "Isn't Mr. Cromer clever to
invent it? Do you know I already see great possibilities in it.
I'm going to get up a fine one for a charity or something."
"Yes, do; I'll help you. Make people pay to be 'Counters,' and
then have prizes for those who get all the way around."
"Yes, and then have--"
But Captain Sayre had been moved four spaces away, and was out of
hearing distance, though he could still smile and wave his hand at
Patty on her "Safety Spot.
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